Environment and add an Ak Surface Reflector component. Select all the walls, ceiling and floor from section 3.A.In the scene provided by the unity integration, this is the method used for surface reflectors. In the case of the this tutorial, this means that it is not possible to have a different acoustic texture on the outside than on the inside of the rooms. Also, another disadvantage is that each mesh only gets assigned one texture. The disadvantages are that if you have a complex figure, you may send too much triangles to the Spatial Audio API and this could slow down your game. The advantages of using the existing meshes are that you don't need to create new objects and each mesh can have a different acoustic texture. If the shape is too complex, you may want to add a new object as a surface reflector. One way to have surface reflectors is to use existing meshes of the game. You can simulate early reflections with the Ak Surface Reflector component. Ak Spatial Audio Emitter for Surface Reflector
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